Sometimes, as a player, it can be difficult to get some traction in play. This is especially true in Larps and Chat Games where you may not know any of the other players and you may not know the ST’s. Even an experienced player can find themselves in the occasional lull in the action and find themselves bored.
The advent of new systems in Chronicle of Darkness 2.0 Has given us a way to fix that problem. You can approach a Storyteller and ask for a condition that you hope to work out in play. The ST will offer you some options, and if you and they can agree on what the condition will be, You receive a Beat on the spot. You will also receive a Beat when you resolve the condition. Also, At any time during the duration of the condition, the Storyteller may offer you an additional Beat in exchange for an Escalation of the problem.
There are some Guidelines:
1) Unless otherwise indicated by the ST, You may not take more than one Volunteer Plot at a time.
2) The total number of Beats you can garner from a volunteer plot can never exceed 3.
3) The volunteer plot must remain in effect for at least a Chapter of your story. if you manage to resolve it before the end of the chapter, the second beat is lost. (Although if the Condition is escalated, you still get two beats. Not too shabby actually.)
Example:
Rowen is noticing that the city is fairly well policed by the vampires that live there and while her character is all for that, Rowen feels that things need to be shaken up a bit. So she approaches an ST and requests a Volunteer Plot. Of the options that are presented to her, she decides to go with “Fed Sloppy”
The Condition “Fed Sloppy” is added to her sheet.
Fed Sloppy
Whether you got too frisky with someone in the back of your car, or you went on some kind of goon binge frenzy during a home invasion, you managed to get a full belly of blood at the cost of at least one life. The Catch is, that you were observed while this took place and you may not know by whom.
Escalation: The observer may be mortal hunters, law enforcement professionals, someone looking to blackmail you (Which may make the condition persistent) or a member of an enemy covenant with an ax to grind.
Resolution: Either you manage to tamp down the secret and/or silence the witness permanently, or you are exposed. Either way works.
Example 2
Robert is a very rich character, and he’s started to notice that maybe he’s willing to trade some of his security for some sweet sweet Beat Action, so he elects to take condition “Money Troubles”
Money Troubles
Maybe your parents have cut you off. Maybe your company isn’t performing very well in an economic downturn. Whatever the reason, Your effective Resources dots are at -2
and for the duration of the condition, any social maneuvering you have to do involving your finances adds 2 doors.
Escalation: Events may be set in motion like a hostile takeover or a proxy battle that may force you to cash in those resource dots unless you resolve them
Resolution: You manage to get back into the chips, or conversely, you elect to ditch the business. (Or maybe even burn it down)
Example 3
Lyra is an occult-based character, There may not be much in the way of Occult plot going on, but that may be eminently fixable.
The Chosen One
So, there may be a prophecy, or there may be some mystical tchotchke that is floating around that you are connected to, or might be the only one who could steal the stupid thing. Or maybe the university has some Mesopotamian archaeological exhibit and there is a striking resemblance to you in one of the unearthed cave paintings.
Whatever the reason, This brings all MANNER of attention to your character in order to figure out how best to exploit you. In politics, this is bad enough. In the occult world, it can be downright deadly. Some occult factions may approach you and they may not be interested in taking no for an answer
Escalation: This could be as simple as trying to arm wrestle destiny or as complex as trying to stay out of some full-on feud between magical factions.
Resolution: Severing your connection to the thing or managing to find a way to get off everyone’s radar.
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